

We create structure and rules that nature doesn't have on its own. It is just is what it is, always changing, always adapting. It's philosophically challenging to try to bring back nature unless you're clear about what your goals are, and that may lead to something wildly different than what we perceive as "nature", because nature itself doesn't have any goals. And if you content yourself with the fact that what you're doing is actually artificial but you still want it to look like the kind of "nature" we've experienced as humans, then that's probably closest to what you want, but it's really just a forest themed gardening simulator. You can accept that humans are part of nature, but then you also have to accept that a city, and the small handful of plants and animals that have adapted to thrive in an urban environment, are also "natural". You can say that nature is what happens when humans don't interfere and all human influence is removed, but then your job is to basically do nothing, it's a "watch grass grow" simulator. There are a few ways out of that paradox, but none of them really lead to what you want. It's not any less artificial than a city of concrete buildings. It's just a human's idea of what nature is "supposed" to look like, based on what it was when we first experienced it. I think part of the problem is that it contains a built-in anthropocentric paradox: If you're "creating" more nature, it's not really nature anymore. It could even be an actual inverse of one of these building games, you have to take back the forest from industry, and it takes a long time in-game to properly get rid of all the pollution. and it could even by high-tech, it makes sense to use science and technology to monitor out little forest and get readings, or to give our plants a little boost so that they can survive. to figure out what to plant where, because not every area can handle every flora, to slowly revivify the ground itself, so that it can support plant life, to revitalize lakes or rivers, to re-introduce animals and balance the biome, it would be so incredibly cool. organized stuff, systems, human-made stuff are appealing to us, because that's what we've learned, and because they are, indeed, awesome.īut ever since I saw this video, I can't stop thinking about a re-forestation game. like, it feels natural to me to appreciate a nicely built factory with trains, or a beautifully designed farm, because of course it does. I still love the games I love from here, but I find it very interesting to think about this. I have to admit I stole many of the big brain thoughts from this video essay: Buy it for Console: PS4, Switch, Xbox One.or apply for prestige flair! Browse without questions Browse without creative writing Posts featuring modded content and question posts must be properly flaired.Mark spoilers like this: >!Text here is hidden!< No unmarked spoilers, or spoilers in thread titles.Posts must be relevant, have a descriptive title, and not duplicate a recent post.No sensitive, political, or controversial topics.Be respectful (no prejudice, attacks, trolling, posting private messages, etc).Stardew Valley is an open-ended country-life RPG with support for 1–4 players. Announcing user flair and prestige flair!
